Eerie occurrences in a hugely popular computer game have been traced to rogue computer code accidentally spread between players like an infectious illness.


The Sims 2, released in September 2004, lets players assume godlike powers in a virtual community populated by characters they have created. They can influence the behaviour and fortunes of their characters in a huge variety of ways and sit back to witness the outcome.


The second edition of the game has already proven extremely popular and adds an extra dimension by enabling players to trade items, characters, even whole buildings through an online swap shop called The Sims 2 Exchange.


But in November 2004 several players began complaining that the characters and even some inanimate objects in their lovingly built worlds had begun behaving oddly. Some noticed that characters no longer aged while others found magical items - like an espresso maker that gives its user unlimited happiness - inexplicably installed in their character's homes.

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- bill 1-08-2005 7:09 pm




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