tom moody

tom moody's weblog
(2001 - 2007) (2004 - )

2001-2007 archive

main site


digital media tree (or "home" below)

RSS / validator

BLOG in gallery / AFC / artCal / furtherfield on BLOG

room sized animated GIFs / pics

geeks in the gallery / 2 / 3

fuzzy logic

and/or gallery / pics / 2

rhizome interview / illustrated

ny arts interview / illustrated

visit my cubicle

blogging & the arts panel

my dorkbot talk / notes

infinite fill show




coalition casualties

civilian casualties

iraq today / older

mccain defends bush's iraq strategy

eyebeam reBlog


tyndall report

aron namenwirth

bloggy / artCal

james wagner

what really happened


cory arcangel / at

juan cole

a a attanasio

three rivers online

unknown news



edward b. rackley

travelers diagram at

atomic cinema


cpb::softinfo :: blog


paper rad / info

nastynets now

the memory hole

de palma a la mod

aaron in japan


chris ashley




9/11 timeline

tedg on film

art is for the people


jim woodring

stephen hendee

steve gilliard

mellon writes again


adrien75 / 757


WFMU's Beware of the Blog

travis hallenbeck

paul slocum

guthrie lonergan / at

tom moody

View current page
...more recent posts

Does one have to write code to make art or music with digital tools? Two proponents of code are designer/MIT Media Lab professor John Maeda (on the hi-fi end of the digital spectrum) and the BEIGE crew (on the low end--for a manifesto see this interview). The former may be a good programmer but he's not a particularly good artist, as anyone who saw his shows at Cristinerose Gallery will attest, whereas the BEIGE-rs are good artists arguably independent of their hacking skills. The beef about using consumer software is that an engineer makes aesthetic choices for you. But there is a whole side of digital art production devoted to thwarting the programs through non-coding means---by physical interventions like damaging CDs or analog tricks such as messing with the audio or printer output or simply using the programs "wrong"--overstressing them till they start producing intriguing gobbledegook. If you limited yourself to coding you'd miss out on other fun ways to make Photoshop and MAX-MSP break down.

UPDATE: This discussion continues in these follow-up posts: 2 / 3 / 4 / 5 / 6
- tom moody 10-12-2004 9:31 pm [link] [2 comments]