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Claire Corey and I will be speaking at dorkbot-nyc
("people doing strange things with electricity") on Wednesday, November 3. Matt Hall and John Watkinson are also on the program. It's the day after election day and the mood is either going to be upbeat, or...well, you know. I'll be posting notes as the event approaches, but I like this phrasing of Claire's, describing her practice as a digital painter: "This hybrid medium questions both what is expected from works made with a computer as well as what constitutes painting."
I've been thinking something along those lines in connection Jason Salavon's "100,000 Abstract Paintings," AKA Golem
, where he wrote a software program that encoded parameters (size of brushstroke, color, etc) but also painterly qualities derived from studying the moves of Diebenkorn, Richter, and others. There is a dual critique there. What do we expect the computer to be able to do for us? Assemble cars? Play chess? Paint? Which tasks are necessarily "automatable" and which shouldn't be delegated? But also, what are attributes constituting "good painting" these days? If they're so quantifiable a machine can recreate them, are they really "good"? The critique is more obvious and pointed if you're talking about actually writing a program that does this (and I've seen Salavon's paintings and they're actually pretty "good") but it also applies to those of us just using the machine to make paintings: Claire, me, Millree Hughes
... A curated show setting out these issues would be enormously helpful.