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"Permanent Chase" [mp3 removed]. The second in a projected series of "quieter" pieces for drum machine and Sidstation. The first was "Clip City" [mp3 removed]. They're not really quieter, they're just not as compressed as my other audio so they don't explode out of a pair of computer speakers. Bump the volume a bit and they're "loud enough." [Update: I've since made both of these tracks louder; these are the quiet versions.]

On "P. C.," yes, the lead is repetitive and dumb. It's supposed to be kind of a joke. And the key change at the end is also a bit of a joke after all the repetition (bad musicians use gratuitous key changes to hide a thin song). For those who might think I use only presets and dry, out of the package synth sounds, generally I like'em but these pieces actually got a fair amount of tweaking. As I explained in an earlier comment:

I've been using controllers (knobs and curves) in a lot of the work. Mostly cutoff filter/resonance, some LFO vibrato and sweeps. In "Permanent Chase" I used a controller to detune one oscillator, that's how I did my "key change." The drums in "Clip City" were filtered using LFO to change the envelopes, and "Permanent Chase" had three 45-second "movements" each using its own distinct filter settings (the Mutator effects filter in two of them plus Spektral Delay in the third). Each part was mixed down separately, run through noise reduction then cross faded so it appeared to morph out of the one that preceded it. This was all in the drums. The Sid had chorus plus the detuning. Maybe I should be proud that everything still sounds "out of the box."

- tom moody 10-31-2005 5:20 am [link] [add a comment]