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tom moody


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A friend emailed to say he finds the synth sounds I'm using to be a little too much like factory presets--what come packaged with the instrument before any user programming. He says he's not sure if it's "the lack of layering, or that they're dry and don't have many filter/pitch/mod/etc controls." He likes the "Guitar Solo" video, though. I replied:

Thanks for the suggestions. I haven't made any pretense on the page of using anything other than presets. My feeling is MSPaintbrush is one big preset, and your suggestions would be like telling me I should use more layering and effects in Photoshop, to try to be more naturalistic and painterly. Not saying I'm not listening and won't absorb some of [the ideas in your email], but I like things straightforward and stupid. The guitar solo was a total one-off, I had just bought Kontakt and started turning as many knobs as I could find--it started getting distorted. The piece got more interesting when I started chopping the notes up and repeating them in a Wav editor. There's really no layering. It's just off the shelf distortion and brute surgery.

But I'm interested in the compositions being some basic, minimal, easily apprehended structure as opposed to building up a lot of texture in the sound. In "Clip City" I meant to contrast the subtle drumming with that dorky keyboard arpeggio I wrote and played absolutely dry on the Sidstation. The thought of doing a fluid, Basic Channel type drum track appealed to me, but then I just rebelled. The only analogy I can come up with is bad painting. Why would you want to do something bad when you can do something well? (A dealer once asked me that.) On "Permanent Chase" I added a little chorus effect to soften the Sid, but it's totally preset city. I really like the sounds those Swedish guys programmed! I've been lurking on some electronic music chatboards and am amazed by some of the complex things people are doing with drum programming etc. But I find the glitchy granular sound overrefined and boring. My favorite techno music is blindingly obvious. I think maybe I don't care about layering and quantizing because I like to hear all the instruments, and I like machines to sound like machines. Kraftwerk always appealed to me because it was wind up music, like looking at the inside of a watch and seeing how the gears move.

My friend replied that part of his confusion about the music was "that it's kind of sitting somewhere between german trance and a more minimal conceptual sound work, and I guess my personal preference would be for it to be a little more one way or the other." I'm abbreviating his comments, which were fairly detailed in how the music could go in either direction. I appreciate the suggestions but I'm resisting, as I explained in my emailed reply:

I guess my feeling is "german trance" and "minimal conceptual sound work" are both known genres, with their own sets of conventions, but the space between the two is maybe not to so mapped out. I'm not just trying to turn your criticism into a compliment. I think all my best work occupies that awkward middle ground between "failed commercial art" and "conceptualism with imagery too stupid to look at."

Where I'm still a little uncertain is, do I really need to learn to make good trance with all those subtleties you mentioned, or is it possible to fail at it for artistic purposes with only a working half-knowledge?

Part of me would like to be a club star with German girls putting their hands in the air, which is maybe why the music gets better without being entirely there as dance music. I keep working at it because I like it.

But trance is basically a dead art form. What is the point of getting really good at it?

Sounds like maybe the one that's bugging you the most is "Lysergic Interlude"? Those are definitely presets, from the Linplug Alpha softsynth: one is called "club run." I can hear everything you're criticizing about its lack of subtlety, but at the end of the day I just like that wind-up music box feel. (I subtitled it "Ice Cream Dude Sells E" because it sounds like an ice cream truck to me.) And there's almost nothing conceptual about it.

Anyway, I know the music's not perfect. I'm just leery about improving it too much because I don't know how relevant or valid "good" techno is at this point. I also feel the deconstructive art things (with sustained loops etc) are either too familiar or not fun. (Not saying [your piece you described in the email] is bad--I'm sure it's great.) There was a lot of finesse in the music in the Whitney's BitStreams show but not one composition had a beat or a melody. My hope is to keep working in the middle ground and a few good things will emerge from that process

And is if that wasn't enough, I added in a later email:

The bigger philosophical issue for me is the same issue I faced as an visual art student years ago. I had a teacher who left a note in my portfolio at semester-end saying I needed to "face very squarely" whether I was a cartoonist or an artist, because he saw the former winning out most of the time. Arguably he was right and that's why I [am where I am today], ha ha. As for making "good" techno--part of me wants to, but part of me wants to stay innocent and incorporate the misconceptions, fixes and workarounds of the self-taught musician into the final product, which loiters irritably halfway between trance and conceptual art. (The musical equivalent of my paintings, maybe.) BTW, the recent songs that matter the most to me are "Posse on Greenwich," "Glitch Western," and "Robollywood," none of which are actually that trancy.

- tom moody 11-02-2005 3:40 am [link] [add a comment]