Me, a couple of posts back:
"By putting the GIFs in the gallery (as videos), I'm making an immaterial art that is highly context dependent--depending on the shape of the room, lightness or darkness of walls and floor, and acoustics (for pieces with sound). I want the viewer to recognize the almost joke-like simplicity of the imagery...and reflect on the mechanisms of the GIFs as well as the mechanisms of the white cube."
Robert Huffman says, "...I think there may be a logical inconsistency here. The white cube is not the environment of the .gif. Can Net.art effectively critique and explore gallery space? I suppose we shall see, however, "If you wanted to make a motion picture you wouldn't use stone." -Antony Gormley.

Robert, that's one issue we talk about in the interview. I would say the history of art, especially since the early 20th Century, has consisted of translation and "cross-pollination" among media. Imagism/Vorticism revitalizing poetry with ideas from painting, "art aspiring to the condition of music," and so forth. It's inevitable that GIFs are going to find their way into the gallery, and that gallery ideas will find their way into GIFs. I'm trying to make it more inevitable.

When a GIF is blown up to wall size you can barely help "reflecting on its mechanisms"--every pixel is as big as your head (I'm exaggerating). And when you have a few screens casting an overall blue glow on the gallery, with practically nothing else in the room except the white walls, overhead pipes, wires on the floor from gear, etc., you can barely help "reflecting on the gallery space."
- tom moody 6-12-2006 5:48 pm





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