So suppose I want to make a 3D mockumentary about Furrie culture. Should I first learn how to accurately render 3D fur using my own custom designed 3D rendering algorithms? What about the idea that Maya's industry leading Autodesk Maya Fur allows me the freedom to not worry about my fur and concentrate instead on my ideas?

(and maybe I have too much faith in the art world, but I think comments like "great fur" are a million times more likely to be uttered in a design school, ad agency or special effects house than a gallery or museum)
- mbs 4-01-2006 4:24 am





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