"Can anyone site a code based work that would more clearly illustrate this idea to me? (jimpunk, jodi.org?)"

Maybe Alex's stuff:

rhizome.org/thread.rhiz?thread=19812&page=1#37743

itserve.cc.ed.nyu.edu/RSG/PIXEL/

The issue of proprietary software is complicated. You can write straight 6502 assemgbly code, but you're still riding on top of the 6502 processor architecture and Nintendo's graphics chip. And the reason there are so few homebrew NES cartridges produced is because even as of now, nobody has fully been able to reverse engineer the NES lockout chip. Considering this, in some ways you're more "free" running the open source GCC compiler and Linux on a modern PC.
- paul 6-15-2006 7:27 am





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