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Nautical Almanac instruments

As an example of the circuit bent gear phenomenon mentioned in the previous post--this is Nautical Almanac's equipment table.

- tom moody 11-27-2004 9:41 pm [link] [add a comment]



Paul Slocum is doing some interesting work in the emerging "circuit bent" field, where old games, toys, and keyboards get broken open and rewired to make new sounds. Check out his repurposed Epson dot matrix printer that makes music and still prints out images. This is fascinating on the level of Mad Maxian, Professor-making-a-nuclear-reactor-out-of-the-ship's-radio-and-coconuts bricolage (or as an illustration of the Gibsonian axiom "the street finds its own uses for things"), but the printer is only part of a larger gesamtkunstwerk, including Slocum's band Tree Wave (a duo with Lauren Gray), which is making some of the coolest music around. While the band uses the printer and other low-tech gear (1977 Atari 2600 game console, 1986 portable 286 PC, 1983 Commodore 64 computer) to make its music, it's not the annoying, tuneless gameboy stuff we've been hearing in the galleries lately but rather has been compared to guitar bands such as My Bloody Valentine and early Stereolab. This is because the computers use fuzz tones and other psychedelic guitar-like sounds as opposed to pure video game bleeps. "Sleep" is a simply amazing 3 minutes of music that updates the Krautrock formula of drones-over-insistent-beats with rich, jangly, unmistakably consumer-electronic textures that just seem to keep surfacing in the mix. Catchy, crunchy rhythms kick away underneath while spare but sublime femme vocals float in over the top. The equipment making these sounds runs with custom music software written by Slocum for the band, obviously with a very analog-sounding end product in mind. According to the website there is also a video element used in live performance. Hopefully we'll get to see and hear all this here in NY soon.




Paul Slocum emailed to say he appreciated the above post on his work but perhaps isn't so happy to be slapped into the "circuit bending" category:
Is my work really circuit bending? key differences: (1) that traditional circuit bending has more of a chaotic element to it (placing wires without knowing exactly what's going to happen) where my stuff is mostly deliberate and calculated. And (2) while traditional circuit bending doesn't require much technical expertise, my work requires a ridiculous amount of geeky programming knowledge. (3) That my work really falls into the realm of software modification much more than hardware modification. All of my devices can easily be returned to their original state either by removing a cartridge or EPROM. Not so of circuit bend items. My stuff's like "Circuit Folding" or something.

In your blog, you are usually pretty unforgiving of redundant art. Does circuit bending deserve a bit of a thrashing here? Reed Ghazala thoroughly explored the idea what, like 25 years ago? And wasn't Nam Jun Paik kind of a bender as well (long before that)? I love that bending is accessible to so many people, but in many cases the audio results are totally unlistenable. The process and concept is the interesting part, and that's been so explored. It seems like it's time for something beyond a confused Speak & Spell and croaking SK-1. I'm kinda torn about the whole thing.
I described the genre as "emerging" but Ghazala says in the interview linked above that he started using found consumer electronics to make sound in the '60s. But the "instruments as sculpture" aspect of the trend perhaps isn't so interesting. Nautical Almanac's machines intrigue because they look like form following function, whether that's actually true or not. (Genuine bricolage as opposed to self-consciously arty bricolage--though the guitar body is pushing it.) Similarly, just because one rewired a consumer device doesn't make the sound interesting. Again, I liked NA the times I heard them as much for the mic-swallowing, pushing-the-limit intensity of their live act--and complex, hybrid analog/digital sounds I didn't think I'd heard before--as the tweaking of instruments. The question here is whether circuit-bending is a big or well defined enough field to incorporate Slocum's light, software-based interventions into existing equipment and Cory Arcangel's hacked Nintendo cartridges. Maybe that is the evolution of the genre, rather than something completely different. Which is not to say I'm not guilty of indulging in a facile journalistic hook.




A few more (nerdy) thoughts on circuit bending and whether rewriting software for old games, toys, appliances, etc. should be included in it. Paul Slocum got lumped into the discussion because he participated in the recent Bent festival in New York and his modified Epson printer--as opposed to say, the vintage computers he works with--seems more in the bending spirit of altering consumer devices we don't normally think of as music-producing. That piece I would call bent, perhaps software-wise as opposed to hardware-wise (Slocum proposes "circuit folding" but that's not as blunt or catchy as "circuit bending"). As for whether bending produces boring work, Slocum notes in the comments that "lot of those ['80s] toys and keyboards sound crazy and awesome whether they're modified or not." Good point; j, on the other hand, says:
Circuit bending makes useful audio material if you have a well 'bent' machine which when in the hands of an experienced bender is mostly calculated as well.

That said, circuit bent machines' random nature are also an asset. They can provide phrases of sounds that just could not be made up in one's head.

I do think the distinction made between circuit bending and folding is interesting but one is not necessarily better than the other.
I'm for extending "circuit bending" to include hacking, with educating our ears to hear the distinctions good but still optional. ("For additional credit, is this [insert sound here] mechanically bent, virtually bent [i.e., within the program], or hacker bent [i.e., made by rewriting the program]?") I have a slight stake in this, having made some visual work that could be called circuit bent, even though it involved neither programming nor working within a program nor even getting out the soldering gun. Any citations to The Wire or Electronic Musician or other places where this issue might have been discussed would be appreciated. Also, it'd be great to hear more from Paul about the "bends for the Fisher Price Pixelvision video camera" he mentions--haven't seen any work done with that machine in quite a while but what I saw was inspiring.

- tom moody 11-27-2004 5:45 pm [link] [add a comment]



Kabir Carter

I've been checking out a recent Rhizome proposal and related blogs by sound artist Kabir Carter, the fourth panelist in the upcoming blogging and the arts event. Carter's sound blogs (a term I'm using, not entirely accurate--more below) are linked to and described there as follows:

Effects

Effects is my first net project. Originally posted as a "stealth" LiveJournal blog, Effects purports to be a diaristic account of my life, but instead only offers dry accounts of sounds that I have heard, or imagine to have heard. While attempting to make LiveJournal friends who can track my accounts, I have periodically contributed to an ever growing catalog of acoustical accounts that never reveal much about me, but hopefully say many things about how I have experienced sound.

http://www.livejournal.com/~effects/

Walking In The City

I am presently realizing Walking in the City, a project commissioned by Subtropics, a Miami based music festival. I moblog (in real time) written descriptions and accounts of acoustic occurences that I audit while walking around New York City. The project was launched during Subtropics' festival opening, where 4 hours of my updates from the city were projected live in an arts and performance space in Miami. Until early April, I will continue to intermittently add to the initial log.

http://effects.blogs.com/subtropics/

http://www.subtropics.org/

I say the term "sound blogs" isn't entirely accurate, because unlike, say, David F. Gallagher's photoblog, which also records urban details in a diaristic way, Carter's journals don't document sounds via regular posting of .mp3 files, but rather verbal descriptions of audial phenomena. Many of these short, pointed, often poetic statements enter the journals "moblog" style--as the artist notes above, he types them into a handheld device, on the spot, from the locations where they were heard. The entries resemble a foley artist's deadpan record of sound effects in a movie or TV storyboard. Many of the "sounds" are actually visual descriptions of sound-producing activities, followed by the word "(inaudible)."
SFX: Two Street Signs Affixed to Same Post Vibrating against One Another

SFX #234 SFX: Bell Struck

SFX #233 SFX: Two Small Dogs Barking in Unison

SFX #232 UNKNOWN PERSON: "Not my fault the watermelon tastes like..."

SFX #231 UNKNOWN PERSON: "Police officer, can you go to the end of the train? There's a guy with a bag and blue jeans."

SFX #230 SFX: Droplet Falling from Small Bent Conduit (Inaudible)
I'm reminded of the Kenneth Goldsmith piece where the artist transcribed every word he spoke for a week and hung the transcriptions in a gallery. Like Goldsmith's work we take it on faith the artist isn't making stuff up. But Carter's blogs aren't as obviously sequential: he's moving around the city, and readers often must rely on their own deductive faculties to tell how (or whether) the sounds relate to each other--especially in the subtropics blog, where there's no timestamp. A run of posts gives you a feeling of momentary total immersion in a cacophonous, slightly unhinged street scene, and then you're abruptly transported underground, into a subway environment that feels equally random but has its own characteristic sonic events. The sheer amount and complexity of detail paints a cumulative impression of the city not ultimately that dissimilar from Gallagher's far more "accurate" (as in verifiable) photographic record. Both conjure a teeming world beyond our normal mundane powers of observation.

Reading Carter's blogs is highly recommended, although they would doubtless have a different kind of interest if you were one of those baffled LiveJournal Friends experiencing them in blog time--that is, following the posts as they appeared.

- tom moody 11-27-2004 5:42 pm [link] [1 ref] [add a comment]



"Eye Music." This post will eventually get around to techno music, but let's start with Claude Debussy. It's almost a cliche of criticism to compare the French composer's shimmery tone clusters to Impressionist painting. Daniel Albright's book of comparative aesthetics, Untwisting the Serpent: Modernism in Music, Literature and the Other Arts, takes a 180 degree tack, disagreeing with an assertion by Ezra Pound back in the day that Debussy's music is "suggestive of colors, suggestive of visions." According to Albright,
[...] Debussy's music is typically an art of slight temporal adjustments, discursive, an artful series of instabilities; it seems visual only because of the peculiar evolution of the visual arts in Europe, from the notion that the primary act of drawing is the recognizable depiction of a finite object--as it is in most cultures--to the notion that the primary act of drawing is the recognizable depiction of the eyeball's whole visual field. In Western art, the space in which objects appear is often more vivid than the objects themselves: perspective drawing carefully poses and graduates the objects that it treats, to create the illusion that the artist is presenting everything that a certain angle of vision makes available. Debussy's works are like French impressionist painting--or like Renaissance chiaroscuro, for that matter--in that the mind tries to grasp fleeting visual phenomena from a puzzling density of events. But it is not Debussy who is visual, but Monet and Leonardo who are discursive, in that they require the spectator to apprehend slowly and work out over time the possibilities inherent in the painted surface.
The above paragraph is bang-on, but now it starts to get confusing:
Truly visual music, it seems to me, is epigrammatic: music that operates by means of instantaneously grasped units, pieced together not according to progressive tonalities, not according to some standard template of evolution (the sonata-allegro, the fugue, the rondo, the three-part song), but according to any principle that can not be understood as discursive development. Music becomes visual simply by lacking musically comprehensible connections between its parts, and by having parts that permit rapid apprehension as elementary units. Certain older procedures of form, such as the rondo (a repetitive piece with a pattern of symmetrical digressions, according to a scheme such a ABACABA), can approach the condition of eye music, in that the listener is conscious of the phonic equivalent of charms tallied on a bracelet; and as A and B get shorter and shorter, and as the musical links between A and B grow more unsettled and hard to understand, the composition will increasingly lose any sense of temporal progression and flatten into eye music. [...]
These paragraphs sum up an earlier discussion of the "hieroglyph" or the "epigram" in music, a self-contained sonic event usually but not necessarily paired with words or some onstage deed. Albright describes these melodies or moments as having visual-like properties within the larger continuum of the piece. He gives several examples: the "oracle tune" in The Magic Flute, musical cues for specific emotions in silent film, and the motifs of the medieval master songs in Wagner's Die Meistersinger. Regarding the latter, he writes: "The rules [of the master songs] are discursive, but the discourse is chopped into tough leathery chunks, so predictable that the ear stops straining to understand, simply waits for the next bit to fall in place. A musical composition that consists of stringing-together of cadences has no possibility of moving toward a goal, no possibility of genuine discursive development at all." So in the rondo example above, the development of self-contained, multi-note motifs over time remains musical until the ear can no longer sort out their "narrative" structure, at which point they become visual--mere blocks of notes being absorbed and compared. Later, in describing the collage of musical motifs in Stravinsky's Renard, he concludes:
[...] [T]he Modernist taste for ocularity in music, for easily-apprehended pattern-units juxtaposed rather than developed, brought the principle of scissors construction [collage] to its highest level. It is remarkable how strongly this procedure in sound appeals to the visual imagination: when I hear Stravinsky, I often feel exactly as Pound felt hearing Stravinsky's Capriccio in 1935--that a kind of slide projection of the score starts to hover in front of the music: "I had the mirage of seeing the unknown score from the aural stimulae offered." [...]
I still have questions, though. How can you envision a score without hearing a relationship between its parts? How is it that charms on a bracelet are "apprehended" musically but not as an image? Earlier in the book, Albright observes that Gotthold Lessing's analysis of the Laocoön problem---a consideration of ways emotions are expressed in different media, specifically sculpture and literature--has limited use to us now because it is so embedded in the conventions and decorum of the 18th Century. Perhaps Albright chafes against similar limitations, by restricting his discussion to classical music, which is so form- and history-ridden. One yearns to see his analysis applied to more contemporary, fluid, amorphous arts, such as jazz, rock/blues, or (finally getting to the point) Detroit techno, with its simple but elusive sequences of notes announcing themselves and dropping out in a dense, continuous mosaic. Without reference to words or stage pictures, one can easily "see" techno's unknown score; if anything, the genre is all about that--rhythm provides the sensual pleasure and structure the intellectual lift. As with many of Albright's examples, electronic dance loops lack the discursive complexity of a sonata or symphony; they switch on and off or change texture, conjuring a score like a Mondrian checkerboard, something Albright also invokes in his consideration of Stravinsky.

- tom moody 11-13-2004 11:26 am [link] [add a comment]



My first compositional efforts using the SidStation synth, playing the notes in a notation program I downloaded called Harmony Assistant. I'm having fun, don't kid me too much.

"Funky Mountain Lake" [mp3 removed] The SidStation played "acappella," using the Lillhagen patch. I like the way the patch never seems to do the same thing twice--it always seems on the verge of breaking down or going seriously out of tune. And that it can add syncopation to a fairly clinical series of notes (see below) is amazing.

"Mountain Lake (Not Funky)" [mp3 removed] This is sort of a bonus track. It's the exact same sequence of notes used for "Funky Mountain Lake." The "lead" is the SidStation using the Autorepeat patch. I added another staff below it playing the same tune, using a kind of cheesy Harmony Assistant sound called Synthpad/Fantasia. This is unabashed Tangerine Dream/Phil Glass stuff, thrown in mainly to show how the Lillhagen patch utterly transforms the notes.

My complete musical works in .mp3 form are here.

- tom moody 11-13-2004 11:25 am [link] [add a comment]



I purchased jenghizkhan's SidStation synth, as we discussed in our interview a few posts back, and got it hooked up a couple of nights ago. Here's a preliminary report. First, it remains to be seen whether this quote from Walker Evans, which I found on Bill Schwarz's page, will be relevant:
Time and again a man will stand before a hardware store window eyeing the tools arrayed behind the glass; his mouth will water; he will go in and hand over $2.65 for a perfectly beautiful special kind of polished wrench; and probably he will never, never use it for anything.
The SidStation is a beautiful thing, in its simple and modest design, but I mean to use and not just drool over it. It's a bit like programming a cell phone, in that you punch arrow keys to move around within menus on the little green LCD screen. To make sound, you're supposed to control it with something. Most people would use a keyboard but I hate keyboards because I associate them with the past trauma of sixth grade piano lessons, so my goal is to use notes that I plug into a musical staff on my downloaded notation program (called Harmony Assistant, or HA).

Wednesday night I successfully got the SS hooked up to speakers and got the MIDI cables hooked up so my computer sends notes to the SS to play. Harmony Assistant appears to only send one MIDI channel to an outside instrument--I haven't figured out yet how to make it control more than one. I had hoped to be able to use the SS as a "lead instrument" in connection with HA rhythm and bass lines playing off the sound card in my computer, but with the SS hooked up to the speakers, I can't hear the other staves playing in HA. I'm going to try running lines out from both the computer and the SS to my mixer, so I can hear and record both sources.

SidStation

The SS is built around an actual, vintage Commodore sound chip from the '80s so it's limited in certain ways. It only produces sawtooth, square, and triangle waves--there are no smooth mellifluous sine tones, and everything sounds scratchy and buzzy and, well, like an old computer. jenghizkhan thoughtfully loaded the SS with preset "patches" from the SS website, which I haven't yet learned to modify, so I may still find a way to make a smooth sound. Some of the patches are single notes but most are loops of a handful of notes, so when you press an "A" note you hear a broken chord or prerecorded melody beginning with that note, "B" gets you the same sequence beginning with "B," etc. I want to start off working with single note melodies that I write (after first modifying the texture of the notes), so I already know there are lot of patches I won't be touching for a while. I clicked through all 90 or so patches and listened to them, using the real time editing knobs just below the green screen to alter them, and heard many cool sounds (and some obnoxious ones). I'm acclimated to my ancient Macintosh's array of lo-fi sounds so this still feels like an alien environment.

- tom moody 11-01-2004 6:19 am [link] [add a comment]