Yes. Lack of motion blur is a problem. There was a zombie movie (28 days later) that used a fast shutter speed (which reduces motion blur) on purpose. They wanted it to look weird.

Back to video games. In computer generated imagery, motion blur is hard. Spatial blur (to soften out jaggy edges) is hard. So they endeavor to crank up frame rate and resolution as a brute force way to address those two issues. In CGI for cinema, they take the time to do the proper spatial and temporal filtering.


- mark 11-03-2014 8:04 pm





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