GG_sm Lorna Mills and Sally McKay

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Infrasense by Robert Saucier and the collective Kit is on at Interaccess (in conjunction with Subtle Technologies). Horse-shaped machines lumber along tracks. Blob-shaped machines with miscellaneous pieces of obsolete computer equipment stuck all over them lumber around hither and yon. There is some kind of technical interrelationship between the two types of machine involving sounds that are broadcast from the horses. These are "Trojan Horses" and "Bugs". The pun is somewhat compelling: to manifest in clunky, clumsy three dimensions an image of computer viruses that normally have no corporal reality. But it's not working very well. Hardly any of the machines were moving. There was a hand-held controller console with levers to push that appeared to produce zero results. There is supposedly a web component to the project where you can input directives to the "bugs" but the terminal in the gallery was A: confusing in the extreme and B: offline and disfunctional. I can't find a link to the web part of the project anywhere (not on the Interaccess site nor the Subtle Technologies site). To be fair, the installation is complicated, and I think this is the first time it's been installed. For robot-art afficianados there may be some interesting tech going on. I do, however, find this kind of object-oriented technology art pretty tedious. Is it R&D? if so, to what end and in whose service? If its all for the fun of puttering/tinkering invention, then please let go of the forced, tacked-on content and just give us some cool machines (that hopefully function) to interact with (or maybe we can just go watch Junkyard Wars on TV).

infrasense
digital mock up of Infrasense taken from Subtle Technologies
eddo stern
installation shot of Eddo Stern's GodsEye View taken from Postmasters
C-Level member Eddo Stern is showing at AGO next week. I've seen his work at Postmasters in New York and, while his level of artistry is much more sophisticated than Infrasense, some of my complaints still apply: clunky objects that 'refer' to computer casing, with genuine technology going on 'inside" them. I like Stern's work, though, because the dork factor is acknowledged and folded into the content, with reference to the medieval fetish, war tech fetish, and general geek factor of computer games. I like Stern's video work better than his objects, and I like C-Level's exploratory provocations in the interface of gaming very much indeed. I'm hoping to attend Stern's talk at Interaccess on Saturday, and will report back on both this and his AGO show next week.

- sally mckay 6-09-2004 9:24 pm [link] [1 ref] [add a comment]


eat poster I am looking forward to this video screening on Thursday night for several reasons:
  1. I helped Andrew J. Paterson with his video and I'm very curious to see how it came out

  2. I like Allyson Mitchell's videos very much indeed

  3. The event is at Cinecycle, my favourite art-video venue in Toronto

When: Thursday, June 20, 8pm
Where: Cinecyle, 129 Spadina Ave (down the alley)
Who: Trinity Square Video presents Lukas Blakk + Tracy Tidgwell, Heather Keung, Allyson Mitchell, Andrew J. Paterson, Yura Yurinskiy, and Karim Zouak. Conceived and initiated by Day Millman.


- sally mckay 6-09-2004 9:21 pm [link] [add a comment]


matt bahen


Of all the paintings in Matt Bahen's current show at A Space, this one (the PR flagship image, nabbed from the A Space website) is my least favourite because it's the only one with eye contact. This painting has an iconic presence, a valorous, masculine, Harlequin Romance mystique that the others do not share. The formula, however, is pretty much the same throughout; each canvas is divided into two panels,* with a thick-paint-renedered sniper on one, and a series of thermograms on the other. The snipers are wearing ghillies, a term that describes this kind of ribbony, raggedy, flora-esque camo. In most of the paintings the snipers look un-human, like threatening-yet-familiar animalistic blobs of malicious nature. The heavily mediated human forms represented by the thermograms (re-renedered here in pixilated paint chunks) provide a contrast that emphasises a chilling objectification of everyone involved in war. Says Bahen in his artists' statement:
"The target for the sniper is free of context."

...and...

"It is important to pay attention to ongoing world affairs as we are both victor and victim in the same breath"

*Remember 20 years ago when abutting figurative painted images from radically different sources was supposed to mean a negation of content? Hah...thank goodness that's over and done with. I prefer this ernest, perhaps heavy-handed, over-abundance of narrative resonance any day.

Update: my posts in the comments section below much better articulate my interest in the this work than this original post. Thinking out loud.
- sally mckay 6-09-2004 7:49 am [link] [23 comments]