Collecting and preserving New Media art

The inherently ephemeral nature of much New Media art, as well as its often unfamiliar aesthetics and technologies, posed a challenge to gallerists and collectors. Some artists provide a CD-ROM or other storage device containing a copy of the work (e.g., the sale of a floppy disk containing The World's First Collaborative Sentence to collectors in 1995). Others produce works that take the form of physical objects, such as John F. Simon, Jr.'s wall-mounted "art appliances," ( p. ), which recall framed paintings. Feng Mengbo's Iris prints from his interactive CD-ROMs (image), and Cory Arcangel's silk-screens of images from his Game art works (p.), have had commercial success, partly because such forms are familiar and relatively easy to exhibit. Despite the anti-commercial attitude of many New Media artists and the technological hurdles of presenting their work in galleries, some dealers have sustained significant New Media art programs. Notable examples include Postmasters Gallery, Sandra Gering Gallery, and Bryce Wolkowicz Gallery in New York, Bitforms Gallery in New York and Seoul, and GIMA in Berlin.

Because of its often immaterial nature and its reliance on software and equipment that rapidly becomes obsolete and unavailable, New Media art is particularly difficult to preserve. Just as most of Eva Hesse's latex sculptures from the 1960s and 70s have deteriorated, many works of New Media art will soon be beyond repair. In 2001, a consortium of museums and arts organizations founded the Variable Media Network. These included the Berkeley Art Museum/Pacific Film Archives in Berkeley; Franklin Furnace, the Guggenheim Museum, and Rhizome.org in New York, the Daniel Langlois Foundation for Art, Science, and Technology in Montreal, the Performance Art Festival + Archives in Cleveland, and the Walker Art Center in Minneapolis. Dedicated to finding ways to preserve works made with non-traditional, ephemeral materials, such as Nam June Paik's video installations, Felix Gonzalez-Torres's piles of give-away candies, and Marc Napier's Net art works, the Network has developed a number of case studies and publications, and a questionnaire that organizations can use to gather preservation-related information from artists. Notable strategies for preserving works of New Media art include documentation (e.g., taking screen shots of Web pages), migration (e.g., replacing outdated HTML tags with current ones), emulation (software that simulates obsolete hardware), and recreation (reproducing old work using new technology).

As of this writing, it remains unclear whether New Media art has run its course as a movement. Artists have always experimented with emerging media, reflecting on and complicating the relationships between culture and technology, and will certainly continue to do so. The explosion of creativity and critical thought that characterized New Media art from the mid-1990s to the early 2000s shows no sign of slowing. But as the boundaries separating New Media art from more traditional forms like painting and sculpture grow less distinct, New Media art will likely be absorbed into the culture at large. Like Dada, Pop, and Conceptual art, it may end as a movement but live on as a tendency?a set of ideas, sensibilities, and methods that appear unpredictably and in multiplicitous forms.

- bill 10-05-2010 8:48 pm

Nevertheless, many new media preservationists work to integrate new preservation strategies with existing documentation techniques and metadata standards. This effort is made in order to remain compatible with previous frameworks and models on how to archive, store and maintain variable media objects in a standardized repository utilizing a systematized vocabulary, such as the Open Archival Information System model.

While some of this research parallels and exploits progress made in the practice of Digital preservation and Web archiving, the preservation of new media art offers special challenges and opportunities. Whereas scientific data and legal records may be easily migrated from one platform to another without losing their essential function, artworks are often sensitive to the look and feel of the media in which they are embedded. On the other hand, artists who are invited to help imagine a long-term plan for their work often respond with creative solutions. [edit]

- bill 10-06-2010 12:43 am [add a comment]


further reading
- bill 10-06-2010 2:39 pm [add a comment]


I think HTML 4 web pages, jpeg, gif, and png images, mp3 audio, and h.264 encoded video will all be readily accessable in "the future" (50 years? 100 years?) These digital things will have more permanance than a Dan Flavin. Flash is the only thing that might die. Still an interesting discussion but I don't think the digital world really poses any new or unique problems here.
- jim 10-06-2010 4:12 pm [add a comment]


funny about flavins. with vintage/antique cars they have what they call nos (new old stock). vintage hi-fi users can still get newly manufactured vacuum tubes from russian factories.
- bill 10-06-2010 5:11 pm [add a comment]


I have flash 4 swf's that I can't play anymore. (thought it might be more to do with the very wordy early code I wrote. It looked like a Jane Austen novel)
- L.M. 10-06-2010 5:15 pm [add a comment]


I think HTML 4 web pages, jpeg, gif, and png images, mp3 audio, and h.264 encoded video will all be readily accessable in "the future"

I love this. I don't know if I agree, but I love it and I hope it is true. Nostalgia is equal parts ambition.
- sally mckay 10-07-2010 1:40 am [add a comment]





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