...more recent posts
"Perlman says OnLive [net-based game platform]’s combination of compression algorithms, distributed data centers and deals with Internet carriers to minimize transmission delays typically pushes the latency figure as low as 25 to 35 milliseconds, and no more than 80 in the worst case."
"deals with internet carriers"--isn't that what every media provider wants and doesn't it violate net neutrality? Curious to hear any thoughts on this.