GG_sm Lorna Mills and Sally McKay

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Lorna Mills: Artworks / Persona Volare / contact

Sally McKay: GIFS / cv and contact

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spcell

I don't understand why people aren't madly raving about Splinter Cell the way they did about Tomb Raider (okay there's less boobs, but is that really so important to the game?). The environments are various and interesting, the graphics are gorgeous and the gameplay is smooth and engaging. The avatar is blank enough for ease of identification, yet sexy and sleek and he moves with a nice awkward grace. When I started the level on the oil rig, the place (graphic above) took my breath away. The blowing clouds, the ominous thick black water, the moon and stars, the oil rig itself in the distance. I spent quite awhile wandering around just looking, not quite ready yet to throw myself into the action. In a similar game moment, my friend Jim Munroe told me that he often playes Grand Theft Auto just wandering around looking at stuff. I knew he did this as a video project, but didn't understand why he would stray from the tasks of the game while playing on his own. Then the other day I was in the middle of a GTA mission down by the waterfront and I noticed how nice the sky was looking. So I stopped what I was doing to watch the sunrise. It looked damn pretty, a glowing ball rising over the water, the sky turning soft shades of pink and blue, and it was well worth taking the time out. These experiences of great rendering are much more complete and intense than I ever expected in my lifetime. It's disconcerting, for an old gal like me, to find my relaxed, internal thoughts straying towards such constructed, visual environments.
- sally mckay 3-01-2004 12:35 am [link] [6 comments]