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tom moody


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Comic book movies suck because the writers "humanize" the stories. That's screenwriter code for "take properties originally written for alienated adolescent males and turn them into chick flicks." Marvel in the '60s had heroes with "hang ups" but rarely villains. We never got any back story on what a nice guy Dr. Octopus was before he acquired extra arms. And every Spider-Man fan from the comix days knows the Sandman was a pure crook, a hard case, bad to the bone (or the grain) but listen to what they've done to him. Stephanie Zacharek, in Salon:
And there's a new villain in town, a grown-up Dead End Kid in a stripey jersey named Flint Marko (Thomas Haden Church, in a soulful, solid performance), who has just escaped from prison, motivated solely by his wish to see, and help, his young daughter, who's suffering from a serious illness. While on the run from the police, he stumbles into the center of a particle-physics experiment, which gives him the power to transform himself into a colossus of sand: Sandman.
In the comic book a mishap on a beach near a nuke test site turned prison escapee Flint Marko from an asshole into an asshole who could smother you in the quicksand of his own body. Scary! Not anymore:
[Director Sam] Raimi at least manages to make [Spider-Man 3] both huge and human. He also pulls off one of the most beautiful special effects I've ever seen, in any movie, a testament to the ways in which CGI, used right, can actually humanize a film. After Flint Marko -- a criminal who's done all the wrong things for the right reasons -- steps into that whirling particle-physics blender, he's no longer himself: He's a mound of sand, a one-man desert, and before our eyes he tries to re-form himself into some semblance of the man he used to be. As he tries to stand, rivers of sand run from his muscles. His contours take shape, fall away, and then stubbornly rebuild themselves: He's a piece of sculptural poetry, a song of being and becoming, a living, moving Henry Moore statue.

Eventually, a bigger-than-life creature, an anguished giant, emerges from this hill of sand. He's clutching a locket containing a photo of his little girl, and as he surveys this tiny picture, we know that he's remembering not just the man he used to be, but the man he failed to be. In this one astonishing scene, Raimi and his special-effects artists give us an image redolent of the great beauty, and the gravity, of silent film. Without a word, they sing the ballad of the disappearing man.
That's nicely written (except for the cliches), but it's not the Sandman she's describing. He didn't clutch lockets, he killed your ass.

- tom moody 5-06-2007 12:58 am [link] [4 comments]



solid definition


solid definition MSPaintbrush

the top image Guthrie found and posted to Nasty Nets. The bottom is a panel I redrew in MSPaintbrush (Paint's more sophisticated ancestor). I mean, kitsch is kitsch but anyplace to show off some Paintbrush "skillz."

- tom moody 5-05-2007 4:09 am [link] [9 comments]



Thanks much to imagineering for the commentary on the post here comparing Cindy Sherman film stills with webcammer T-shirt ninjas. She (Kristin Posehn) says she realized she "actually spent more time looking at the ninjas." Awesome!
There is a free-form use of text in the ninja pix that is almost like folk art. Even the most flippant text in contemporary art feels heavy in comparison, loaded with significance.

The ninjas are borrowing from print and television marketing models, which almost always have text together with imagery. The ninjas naturally include their own strap lines and slogans. Their pictures are participatory advertisements, not film stills. Maybe this subtly suggests a blurring: to communicate is now to publicize.
Some of my own ruminations on the comparison are here and here. I like imagineering's take on the text part of the campics, which I didn't talk about at all. I may have something to add when I get a minute.

- tom moody 5-04-2007 11:22 pm [link] [1 comment]