tom moody

tom moody's weblog
(2001 - 2007)

tommoody.us (2004 - )

2001-2007 archive

main site

faq

digital media tree (or "home" below)


RSS / validator



BLOG in gallery / AFC / artCal / furtherfield on BLOG

room sized animated GIFs / pics

geeks in the gallery / 2 / 3

fuzzy logic

and/or gallery / pics / 2

rhizome interview / illustrated

ny arts interview / illustrated

visit my cubicle

blogging & the arts panel

my dorkbot talk / notes

infinite fill show


music

video




Links:

coalition casualties

civilian casualties

iraq today / older

mccain defends bush's iraq strategy

eyebeam reBlog

hullabaloo

tyndall report

aron namenwirth

bloggy / artCal

james wagner

what really happened

stinkoman

antiwar.com

cory arcangel / at del.icio.us

juan cole

a a attanasio

rhizome.org

three rivers online

unknown news

eschaton

prereview

edward b. rackley

travelers diagram at del.icio.us

atomic cinema

lovid

cpb::softinfo :: blog

vertexList

paper rad / info

nastynets now

the memory hole

de palma a la mod

aaron in japan

NEWSgrist

chris ashley

comiclopedia

discogs

counterpunch

9/11 timeline

tedg on film

art is for the people

x-eleven

jim woodring

stephen hendee

steve gilliard

mellon writes again

eyekhan

adrien75 / 757

disco-nnect

WFMU's Beware of the Blog

travis hallenbeck

paul slocum

guthrie lonergan / at del.icio.us

tom moody


View current page
...more recent posts



More on the coding vs artmaking question. In the comments to an earlier post, Mark contributes these thoughts about imaging and how much can or should be left to humans:
In the process of developing video systems, I've accidentally introduced a variety of bugs that create interesting and unusual visual effects. Often an understanding how the visual and the implementation are tied together has helped me to quickly understand how to correct the implementation to make the effect go away.

It seems that going the other way -- understanding how to modify the implementation (sw, hw, algorithms) to create effects -- would give someone more "knobs," more control, more flexibility. But of course, knowing what to do with that flexibility is all the difference.

Something I don't know how to gauge is how much power is needed. I'm amazed by what artists can do with simple tools. I think I would need MatLab to draw a decent sphere.
And my reply:

Some people don't think drawing contributes anything to the arena of so-called advanced art (as that concept originated in the art galleries and continues in new media) while others value it far too much--e.g. the underground economy of painting that thrives in the back rooms of even so-called conceptual galleries, based on supposed authenticity of hand skill. I think the cognitive and perceptual processes associated with drawing have some role to play as art makes its transition from the vine charcoal to the 1s and 0s phase. I really can't say what or why (not succinctly anyway) other than to say that I'm enjoying continuing to draw in a field where no one can tell whether it's computer-assisted or not. (The same comments would apply to anyone with skill on a musical instrument.)

But Mark's comment makes a pretty good case for knowing some code. The problem is up to now artists and musicians have relied on technicians to develop the "knobs," and only after a product is introduced do they get to say which knobs have the potential to expand the visual/audial landscape and which are silly, soon-to-be-dated effects. Unfortunately, to date too many of the artists who code also make crappy art--and I'm talking here mostly about stuff that finds its way into galleries, as opposed to net art that is more "about" coding. The best work is happening at the low-fi end, with the BEIGE crew, say, or the music of Paul Slocum (a post about him soon). Even in Net Art, the most interesting stuff to me is often simple html, GIFs, etc.

- tom moody 10-14-2004 11:26 pm [link] [3 comments]



I was watching for signs of "the wire" in Pres. Bush's (crappy) debate performance last night. Definitely noticed he had a tendency to look down and to the right, silently, and then pop back up with a statistic or line of argument. Salon got another TV camera screen shot showing the bulge under his jacket. It appears, folks, our President is a cheater. Surprisingly, the defense-contractor media conglomerate-owned David Letterman show is making jokes about this. Maybe the Conspiracy has decided it's time for a change? Here's last night's Top Ten:
"Top 10 President Bush Explanations For The Bulge In His Jacket:"

10. "It's connected to an earpiece so Cheney can feed me answers--crap, I wasn't supposed to say that."

9. "It's a device that shocks me every time I mispronounce a word."

8. "Just a bunch of intelligence memos I haven't gotten around to reading yet."

7. "Mmm, delicious Muenster cheese."

6. "John Kerry initially voted for the bulge in my jacket, then voted against it."

5. "I'll tell you exactly what it is--it's a clear sign this economy is moving again."

4. "Halliburton is drilling my back for oil."

3. "Oh like you've never cheated in a presidential debate."

2. "Accidentally took some of Governor Schwarzenegger's 'roids."

1. "If Kerry's gonna look like a horse, then I'm gonna look like a camel."
UPDATE: Text revised after dave reminded me that CBS isn't owned by a defense contractor. That we know of.

UPDATE 2: According to Dave Lindorff, who's been covering this story for Salon and Counterpunch, the Letterman Top 10 is emblematic that the media intends to treat this story as a joke. The US media, that is. Lindorff says he was interviewed for an extensive story on Bush bulge that ran on international CNN but not in America.

- tom moody 10-14-2004 9:02 pm [link] [7 comments]



Artist and blogger twhid responds here to the previous posts (1 / 2) on whether it's necessary to know code to make digital art:
I find myself on both sides of this issue.

On one hand, I don’t think it’s necessary to be able to program a computer to make digital art.* Especially as the tools to create digital art get better and better. And besides, what is the difference between Windows APIs and the the interface of Photoshop? They both present you with tools to make things happen on a computer.

On the other, I think having programming knowledge is very important (but not necessary) for one to be a digital artist. I would argue that instead of Tom’s analogy of a painter grinding his own paint, a better analogy is that a painter must understand how color and 2d form work. For those are the building blocks of a painting really, not the paint. It’s a mistake to confuse a computer for a canvas, to think of it simply as a means to a visual end. A computer does much more than display images on its display. With much new media art the how of image creation is just as important as the images themselves.

+++++++++++++++
*Of course you get into a whole other argument if you do agree: is writing in a scripting language programming? How low-level is the code you program? Is programming in C++ somehow ‘better’ than programming in Java? etc, etc.
I had hoped to make it clear that the canvas analogy isn't good, since there are decades of theory showing the canvas is a far from neutral surface and the rectangle an inherited convention that can be subverted: much modern art is about dismantling the tools of painting, conceptually, not just physically. Arguably new media art built on this existing conceptual framework of modern and poMo theory--applying its precepts to the computer, video, etc.

My "grinding paint" analogy was chosen precisely because it invokes the nerdy, irrelevant side of art. It's a Renaissance technology (and accompanying set of problems) that some painters unbelievably still find vital in the modern/poMo era. If knowing how to program results in some extreme refinement that Photoshop couldn't give you but is not visible to any reasonably sized art audience, then who cares about it? Those were the thoughts I had on seeing John Maeda's shows: so he can program? That means he can make more finely adjusted screen savers.

- tom moody 10-14-2004 7:42 pm [link] [5 comments]