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Haven't been to the rehung MOMA yet. On principal, this page worships Alfred Barr and believes his successors are "grocery clerks," to use Colonel Kurtz's phrase. Once it became apparent the museum would never be the dynamic collection Barr originally envisioned, shedding older works as it acquired newer ones, it should have left well enough alone and enshrined his gripping narrative as whole generations saw and remember it. Anyone not as smart and perceptive as he perhaps ought not presume to tamper with what worked--as in, sold the world on a particular (ostensibly too linear, politically unbalanced) vision of artistic change at a particular moment in history. Whatever one thinks of Cezanne's position as the cornerstone of pictorial Modernism, the current staffers' substitution of that corny Paul Signac in his place at the entrance is just lame. Dress the decision up as they will, as signifying the importance of proto-Pop or what have you, it was evidently a flattering-the-donors move, as the Signac is pledged to the museum by David Rockefeller. Above, left to right: Christopher Ashley, Robert Morris Serra, Abe Linkoln. Picture courtesy Screenfull & Look, See.
As an example of the circuit bent gear phenomenon mentioned in the previous post--this is Nautical Almanac's equipment table.
Paul Slocum is doing some interesting work in the emerging "circuit bent" field, where old games, toys, and keyboards get broken open and rewired to make new sounds. Check out his repurposed Epson dot matrix printer that makes music and still prints out images. This is fascinating on the level of Mad Maxian, Professor-making-a-nuclear-reactor-out-of-the-ship's-radio-and-coconuts bricolage (or as an illustration of the Gibsonian axiom "the street finds its own uses for things"), but the printer is only part of a larger gesamtkunstwerk, including Slocum's band Tree Wave (a duo with Lauren Gray), which is making some of the coolest music around. While the band uses the printer and other low-tech gear (1977 Atari 2600 game console, 1986 portable 286 PC, 1983 Commodore 64 computer) to make its music, it's not the annoying, tuneless gameboy stuff we've been hearing in the galleries lately but rather has been compared to guitar bands such as My Bloody Valentine and early Stereolab. This is because the computers use fuzz tones and other psychedelic guitar-like sounds as opposed to pure video game bleeps. "Sleep" is a simply amazing 3 minutes of music that updates the Krautrock formula of drones-over-insistent-beats with rich, jangly, unmistakably consumer-electronic textures that just seem to keep surfacing in the mix. Catchy, crunchy rhythms kick away underneath while spare but sublime femme vocals float in over the top. The equipment runs with custom music software written by Slocum for the band, obviously with a very analog-sounding end product in mind. According to the website there is also a video element used in live performance. Hopefully we'll get to see and hear all this here in NY soon.
UPDATE: Slocum's thoughts on whether his work is really circuit bending here.
The Creepy Clown website has been mentioned here a few times (originally in this post) as an example of a populist, database-oriented art project that actually has some life to it. In all honesty, much of it is crap. For those who don't know, Creepy is a downloadable stock character made in a 3-D rendering program such as Bryce or Poser and plugged into a variety of situations and settings. The site formerly had a front page displaying some of the best Creepys, but now it's all grouped by artist and you have to slog through many inane pictures of Creepy making bunny ears behind George Bush's head to find what I consider the "classic Creepys." Fortunately I saved many of them from the original front page and offer them here as a public service. The ingredients of a classic Creepy are: (i) technically amazing rendering skills bumping up against the inherent "uncanny valley" artificiality of the program, (ii) a cheesy Americana or suburban setting, (iii) Creepy as a silent stalker, just standing there in a place he's not supposed to be. The best ones are chilling as well as dorky. The Creepy sitemeisters might not agree with these criteria; they seem to give equal weight to images (still!) of Creepy dismembering The Dancing Baby.
One recurring theme in the Rhizome.org blog panel tonight that is contradicted by Dennis Hollingsworth's blog: the idea that the art world always seeks to mystify and restrict access to the creator's output. Hollingsworth shows with Nicole Klagsbrun in New York and his work gets out there, as in, it's collected. He's a terrific painter and I thoroughly enjoyed the last show I saw at Klagsbrun. Complex stuff in the poMo ab-ex tradition, more seductive and paint-loving than, say, Jonathan Lasker (who I also like). Yet here Hollingsworth is on the web, letting you in on his studio process, both the physical making of paintings and his thinking about them. The above image is my slight cropping of a studio snapshot. More images are found in his post. He's a natural, talkative blogger and his step-by-steps are a gift to fans. Some artists protect their processes like trade secrets--Hollingsworth's openness shows his confidence that only he can make these paintings, and that online discussion only adds to their value, in the pure as well as commodity sense.
At the Rhizome.org panel tonight I recommended someone who I thought was a female blogger for a future panel--turns out that Amanda Congdon, while female, is actually part of a team. Rocketboom is a collaborative video blog produced by her, Andrew Baron, and Josh Kinberg. Congdon is an actress/comedian and the "face" of the project--not really "the" blogger, unless Rhizome were to invite all three of them. Still, the page is worth checking out--some very funny videos there in a fake news report format. Vote for Chris Christmas Rodriguez to Replace Santa Claus This Year and the news story on Topeka high school students abusing PHP are great. (hat tip to drat fink)
The panel was fun tonight, nice to meet everyone. Thanks to Francis Hwang for organizing it. And it was startling to see how many art world people turned out to hear about this hot phenomenon called blogging. Not. A few did, though--the cool ones.
The research paper on art blogs by Danish student Marie Omann, mentioned in an earlier post, has been published in PDF form on the MTAA blog. It's certainly relevant to the Rhizome.org panel on arts blogging tonight. I was flattered to see how much of her research came from posts and comments here, as well as to see all the input from the MTAA blog and Sally McKay's blog. Also on the MTAA site are questions posed to tonight's panelists by Rhizome Director of Technology Francis Hwang, and T.Whid's replies. I feel like I've been answering them all week so I'll save more specific replies for "meat space," as we unromantically call it. But here's just a quick recap of the last few posts on tonight's four panelists: who they are, what they do, and an attempt to make some connections through annoyingly brief summaries. (Oh, and before I forget, painter Dennis Hollingsworth also has posted answers to Marie Omann's questions on his blog. Dennis, no one said tonight's panel was going to be about "How can we use blogging in the artworld?")
David F. Gallagher
1. Photoblog of his own photos, and links to his big-media articles about blogging and other topics.
2. Subject of photoblog is New York City streets, but also travels elsewhere. Going to Italy with him vicariously was very enjoyable.
3. Interesting relationship between the photos as stand-alone art and the photos as components in a ongoing narrative. Occasionally the lines of his activities cross, as in his Slate article on the photoblogging phenomenon.
1. Photoblog documents activities of artist team MTAA (T. Whid + M.River), plus rants on politics and other subjects.
2. I'm shamefully undereducated on MTAA's total production, which is net art or new media work combining video and programming within a conceptual art framework--so I bluffed my way through a discussion of one recent piece and we had some back and forth about it on our weblogs.
3. According to M.River, the MTAA blog "has been designated to be 'not an artwork' but may contain some things that are artworks."
1. Sound blog that eschews recorded sound in favor of terse, poetic descriptions of sounds.
2. Subject is urban environment--New York City streets but occasionally other locations (e.g., someplace with beach sand and manatees). Incorporates "moblogging"--contemporaneous recording and posting to the Net of real world events through cell phones/handheld devices.
3. Blogging appears to be broken into discrete projects--bloglets? They are art, as opposed to documentation or work-in-process for something else. Net art using the blog medium, for want of a better description.
1. Blog is documentation of ongoing studio production. Art objects (mostly abstraction, but occasionally portraits and dumb cartoons) made with the computer, but also music, animated .GIFs, and initial tentative stabs at video.
2. Blog veers wildly into narratives and rants on other subjects--politics, movies, electronic music, science fiction, etc. Oh, yeah, and art criticism.
3. The blog is not art but art often appears on the blog. Which explains the appearance of more medium-specific (browser-oriented) work such as animated GIFs since the blog began in 2001.